But if any other items are below it, RemoveAt() works fine but Insert(index, UIMenuItem) causes an instant crash, even if you do a RefreshIndex after the Insert. NativeUI. Updated WIndows 10i7 7700HQ @2.80ghz16GB ram, There are older mods that dont work with the later versions of native ui like for example heist project which in my opinion is the closest mod we have to gta 5 online bank heists and cannot be used with any version after 1.0 i believe is it possible backwards compatibility could be implemented for older mods? UI library for Grand Theft Auto V. Contribute to Guad/NativeUI development by creating an account on GitHub. Check the menu item of "IsEnabled". Guads NativeUI ( https://github.com/Guad/NativeUI ) in LUA for FiveM. @Guad I hope your next NativeUI version will fix this issue, because the "map editor" mod is conflicting with nativeUI since 1.8, and we have to do a choice between map editor and some other recent mods that can't handle old versions of nativeUI (betterChases+ is the best example). Hope you enjoy! ・NativeUI (by Guad) INSTALLATION 1. @Guad I hope your next NativeUI version will fix this issue, because the "map editor" mod is conflicting with nativeUI since 1.8, and we have to do a choice between map editor and some other recent mods that can't handle old versions of nativeUI (betterChases+ is the best example). Check the menu item of "IsEnabled". What do I do with the NativeUI.xml that comes with this, it is not mentioned anywhere in the readme? Support for simple buttons, checkboxes and lists. its disturbing me.. NativeUI is a ScriptHookDotNet based library that helps you quickly and easily build Rockstar-like menus. NativeUI 1.7 has been released, see the changes here: https://github.com/Guad/NativeUI/releases/tag/1.7. Create a folder called 'scripts' in the main folder where GTA is installed (if not already there) 3. Work fast with our official CLI. UI library for Grand Theft Auto V. Contribute to Guad/NativeUI development by creating an account on GitHub. So, if you don't planned to update nativeUI for a while, can you consider to update the mod (fast fix only) to give it back compatible with nativeUI 1.9.1? If you know how to build the project, you can download the project source and build it to create the fixed version. The example works fine. TELEKINESIS MOD ABOUT You can lift vehicles and NPCs with the telekinesis and throw them in the direction you like. UI.ShowSubtitle("~g~You Heve No Wanted Level! @Superretro2010I filed an issue about that a couple of weeks back on Github. Documentation.    at HeistProject.EntryPoint.OnTick(Object sender, EventArgs eventArgs) Mouse controls. [22:41:38] [DEBUG] Aborted script 'HeistProject.EntryPoint'. at HeistProject.BackgroundThread.<.ctor>b__2_0(Object sender, EventArgs args) HOW TO USE Type "TK" to open the menu. On 11/18/2018 at 6:51 AM, Superretro2010 said: I've tried to run "map editor" without any mods, with NativeUI 1.7, and another time with the NativeUI included in the mod: always the same error message in the "SHVDN" logs. I hope your next NativeUI version will fix this issue, because the "map editor" mod is conflicting with nativeUI since 1.8, and we have to do a choice between map editor and some other recent mods that can't handle old versions of nativeUI (betterChases+ is the best example). Chan. https://www.gta5-mods.com/scripts/heist-project. I want change it into "f4" key or another function key. Features. READ THIS BEFORE ASKING QUESTIONS. Like access to a UIMenuListItem.List property? SCRIPTHOOK FATAL ERROR AFTER UPDATE? It helps you quickly and easily build Rockstar-like menus. *With the latest 944 update*. HOW TO ADD CUSTOM VEHICLE FOR SALE Support for custom banners from game sprites and your own textures. RAGENativeUI is the NativeUI port to RAGEPluginHook. @VerraNativeUI is just the menu system, it is the mod that uses it that controls which key is used. Easy nested menus for fast and painless nested menu system. If the game can't load it in under one second World.CreateVehicle just returns null. If nothing happens, download the GitHub extension for Visual Studio and try again. Installation instructions included in the … If there is, there should be an option in the ini file to change the key used to open the menu. UI library for Grand Theft Auto V. Contribute to Guad/NativeUI development by creating an account on GitHub. Net by: Guad 6,735 total downloads You need to be a member in order to leave a comment. Sign up for a new account in our community. Custom instructional buttons. Like the menu of gta online missions?    at GTA.Script.MainLoop() I am trying to demonstrate the use of dynamic UIMenuListItems to someone but it's a guaranteed crash except in one situation. I'm having some trouble with accessing the website at github, so i cant download version 1.7. if any of you could send me the file on curse or something that would be awesome. I noticed your post on GTA5-Mods... which part of my MenuV system are you interested to know about? since this mod uses the scripthook.net framework and not.net 2 framework https://www.gta5-mods.com/scripts/heist-project. You can also use pictures embedded in your project. - NativeUI by Guad and team (extract to GTAV\Scripts folder) INSTALLATION Copy AutoDealers.dll and AutoDealersData folder to GTAV\Scripts HOW TO EDIT VEHICLE PRICES. NativeUI 1.7 is causing the game to crash as soon as settings is opened. The map editor is one of the most useful mods in GTAV, and it deserves to be compatible with last nativeUI. If you have the UIMenuListItem at the bottom of the menu, then you can simply remove it and add it back. System.MissingMethodException: Method not found: 'System.Drawing.SizeF NativeUI.UIMenu.GetScreenResolutionMantainRatio()'. i dont find scripts folder in my gta V directory, where should i put it? "); resetWantedLevel = new UIMenuItem("Reset Wanted Level"); mainMenu.OnItemSelect += onMainMenItemSelect; private void onMainMenItemSelect(UIMenu sender, UIMenuItem item, int index). [22:41:38] [ERROR] Script 'HeistProject.EntryPoint' is not responding! Install the latest version of ScriptHookV and ScriptHookVDotNet 2. UI library for Grand Theft Auto V. Contribute to Guad/NativeUI development by creating an account on GitHub. (sorry for my ugly grammar,what did you expect)In short : native ui script mods killing my fps,is there any solution? etc etc the point is its lagging horrendously in my sistem when using the Native UI Related Mod,but when i rename the nativeUI.dll into dlla (attempting to make native ui inactive without deleting it)it run flawlessly,and no script mod as expected i tried to delete all mods and veryfiying files again (im on steam version) and ran the script mod on vanilla mode and it still extremelly lagging whenever the native ui menu showing up on screenany idea why?any help appreciated thanks ! His was a bit confusing if you were new (which I was by the time I downloaded his for the first time) but now I have gotten better and made my own template, explaining everything as much and good as I could. I know there is already one other version of NativeUI out there but I would think the last thing we need, is everyone to need numerous versions of NativeUI to cater for any features that have been added by individuals in their own version. Include client_script '@NativeUI/NativeUI.lua' in your __resource.lua to use. Hey, i have a problem with a submenu, when i'm entering submenu, it moves to left corner, but my main menu position is middleright, what i need to do, to keep my submenu at middle right? when i try to open the mod menu it does not show here is the code i have put in. You can use NativeUI.Sprite.DrawTexture (string filename, Point position, Size size) filename parameter is the path to your custom texture, you can place your picture in the scripts folder and pass "scripts\\mypic.png" as the filename. All Rights Reserved. ・NativeUI (by Guad) INSTALLATION 1. Description: Features: Support for simple buttons, checkboxes and lists. I made a workaround for myself, which is just load all of the models your mod uses beforehand and it works all of the times. https://github.com/Guad/NativeUI/pull/69. Hi, is there any way to increase the scrolling speed of the list? https://pastebin.com/en0rb1kS (both EN & FR logs versions). Powered by Invision Community. Did you modify the code in any way? When the player is unarmed, a marker is displayed over the target that crossed the player's eyes. [22:41:33] [ERROR] Caught fatal unhandled exception: Hope you enjoy! I have my own build of NativeUI with that UIMenuListItem.List property accessible but it's a waste of time giving that to the person I am working with, because they can't release any mods with it. Learn more. Please tell me how to properly display TabView. thank you. Support for simple buttons, checkboxes and lists. If you find which mod uses 'L', see if there is an ini file for it. There is a newer version of this package available. Is there any news on when this will be updated? Hi Guad !So my gta v run flawlessly with hundreds of addons,Visual V and native ui based script mod,but nowadays it has a noticeable lag and fps drop into 5-10 when activing the menuie : press E to show the menu on street race script. ⚠️ I've stopped development of this resource @iTexZoz seems to have picked it up: https://github.com/iTexZoz/NativeUILua-Reloaded, Original: https://github.com/Guad/NativeUI, Include client_script '@NativeUI/NativeUI.lua' in your __resource.lua to use, NativeUI.CreatePool() used to handle all your menus, NativeUI.CreateMenu(Title, Subtitle, X, Y, TxtDictionary, TxtName) create a UIMenu, NativeUI.CreateItem(Text, Description) create a UIMenuItem, NativeUI.CreateColouredItem(Text, Description, MainColour, HighlightColour) create a UIMenuColouredItem, NativeUI.CreateCheckboxItem(Text, Check, Description) create a UIMenuCheckboxItem, NativeUI.CreateListItem(Text, Items, Index, Description) create a UIMenuListItem, NativeUI.CreateSliderItem(Text, Items, Index, Description, Divider) create a UIMenuSliderItem, NativeUI.CreateProgressItem(Text, Items, Index, Description, Counter), NativeUI.CreateSprite(TxtDictionary, TxtName, X, Y, Width, Height, Heading, R, G, B, A) create a Sprite, NativeUI.CreateRectangle(X, Y, Width, Height, R, G, B, A) create a Rectangle, NativeUI.CreateText(Text, X, Y, Scale, R, G, B, A, Font, Alignment, DropShadow, Outline, WordWrap) create Text, Used with UIMenu with functions :AddWindow(Window) and :RemoveWindowAt(Index), Currently only can be used with UIMenuListItem with functions :AddPanel(Panel) and :RemovePanelAt(Index), NativeUI.CreateGridPanel(TopText, LeftText, RightText, BottomText), NativeUI.CreateColourPanel(Title, Colours), NativeUI.CreatePercentagePanel(MinText, MaxText). © GTANet.com 2001-2020. @THEAETIK World.CreateVehicle does request the model, but only for 1 second. Support for custom banners from game sprites and your own textures. If nothing happens, download GitHub Desktop and try again. mainMenu = new UIMenu("Mod Menu", "Select An Option! If nothing happens, download Xcode and try again. I know Guad has fixed it but I don't think he has released a new version yet. any help on this would be greatly appreciated.    at GTA.Script.MainLoop() Use Git or checkout with SVN using the web URL. Install the latest version of ScriptHookV and ScriptHookVDotNet 2. my curse username is TheSlaughter01. Download 'NativeUI.dll' from https://github.com/Guad/NativeUI/releases 4. NativeUI is a mod for Grand Theft Auto V, created by Guad. I know I did it. I think Menyoo is the only one where the scrolling speeds up when you hold down the button. NativeUI is a ScriptHookDotNet based library that helps you quickly and easily build Rockstar-like menus. I've also tried it without shvdn3, and another time too, without shvdn3&2 and always the same error:  Easy nested menus for fast and painless nested menu system. TELEKINESIS MOD ABOUT You can lift vehicles and NPCs with the telekinesis and throw them in the direction you like. Edit: Ignore that, another version of SHVDN has been released that fixes the problem. When the marker is displayed, you can lift the target by pressing the 'Aim' key.    at GTA.Script.raise_Tick(Object value0, EventArgs value1) You can also use pictures embedded in your project. If you want just an empty template: Empty NativeUI Template This is a template I based off of Abel Software's template. SHVDN has just been updated (2.9.4) and it breaks things in this. Ported by: alexguirre, Stealth22, LtFlash, Guad. When the player is unarmed, a marker is displayed over the target that crossed the player's eyes. It's easy! If you want just an empty template: Empty NativeUI Template This is a template I based off of Abel Software's template. Is there a way to increase the maximum menuitems on screen? System.MissingMethodException: Method not found: 'System.Drawing.SizeF NativeUI.UIMenu.GetScreenResolutionMantainRatio()'. Controller support. I know kagikn very kindly did a pull request to add this but that was months ago. at HeistProject.GUI.MainMenu.TabView.Update() NativeUI.CreatePool() used … First Uploaded: November 01, 2020 Last Updated: November 05, 2020 Last Downloaded: 3 hours ago Support for custom banners from game sprites. TabView does not work. Killing huge FPS, which is one of the biggest problems, is being solved. private void onKeyDown(object sender, KeyEventArgs e), if (e.KeyCode == Keys.F10) //&& !modMenuPool.IsAnyMenuOpen()), private void onTick(object sender, EventArgs e). NativeUI 1.8.0 NativeUI is a ScriptHookDotNet based library that helps you quickly and easily build Rockstar-like menus. I separately put every single "MenuExample".dll I could find in the scripts folder.... none worked, Then the issue is your MenuExample, can you post the code(preferbly on a site like pastebin) to see why it thinks there are no scripts inside, I made the menu from the example script that was on Guad's github (just to test what it would be like) and since there it said menuexample.cs I made it cs, you can find the code for it on the github. All Rights Reserved. HOW TO USE Type "TK" to open the menu. [22:41:33] [ERROR] Caught fatal unhandled exception: When the marker is displayed, you can lift the target by pressing the 'Aim' key. like pressing and holding down the Down key and the menu traverses faster than usual. That is one feature this needs, along with better optimization. Fixed issue when UIMenuListItem had more than 100k items Added mouse controls to TabView Added TabInteractiveListItem Added UIMenu.ScaleWithSafezone Removed useless BarTimerBar.Text. Is this ever going to get an updated release with the useful stuff that has been added? Aborting ... Take a look at our wiki page. You signed in with another tab or window. Goto GTAV\Scripts\AutoDealersData folder; Open XML file for required dealership in text editor; Edit price, save the file, restart game. System.NullReferenceException: Object reference not set to an instance of an object. … download the GitHub extension for Visual Studio, https://github.com/iTexZoz/NativeUILua-Reloaded. It is now read-only. NativeUI in LUA for FiveM. I want to ask, is there any way to change the hotkeys to showing the NativeUI except "L" ? By using GTAForums.com, you agree to our Terms of Use and Privacy Policy. "); how do i fix this or do i have to put in a different file? You can use NativeUI.Sprite.DrawTexture(string filename, Point position, Size size) filename parameter is the path to your custom texture, you can place your picture in the scripts folder and pass "scripts\\mypic.png" as the filename. Features. Edit: also, how do I customize the menu subtitile's box color? Please help, I have big lists. © GTANet.com 2001-2020. Create a folder called 'scripts' in the main folder where GTA is installed (if not already there) 3.    at GTA.Script.raise_Tick(Object value0, EventArgs value1) His was a bit confusing if you were new (which I was by the time I downloaded his for the first time) but now I have gotten better and made my own template, explaining everything as much and good as I could. I post this for the conflict between NativeUI (1.8/1.9/1.9.1) and Map Editor: I've tried to run "map editor" without any mods, with NativeUI 1.7, and another time with the NativeUI included in the mod: always the same error message in the "SHVDN" logs. at NativeUI.UIMenuListItem.Position(Int32 y) at NativeUI.UIMenu.Draw() at NativeUI.MenuPool.Draw(). I mean I don't want the scrolling, I wish that my "launch" button to be visible all the time. Original: https://github.com/Guad/NativeUI. This repository has been archived by the owner. Creation Functions. It doesn't open for me, I can press f4 all I want, nothing happens. Controller support. Drop me a PM any time and I will answer any questions. Easy nested menus for fast and painless nested menu system.
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